
Level Design(Initial Level Design, 19/50 levels created not including cut levels, focus on moderate levels). Sound(Composed background music, SFX searching).
Level Design(3/50 levels created not including cut levels, focus on unique levels).
World Building(Background scenery iteration). Lead Artist(UI graphics, team logo, voxel models and frames). Polishing - Intro cutscene and sound effect design. Art (UFO pig model, time switch model, diamond model, image and model touch-ups). Level Design(9/50 levels created not including cut levels, focus on learning levels). Scripts (Animation scripts, UI Handling, Game State and Logic handling, Main Menu, Credits Transition, Auto Align Model, Replace Model, Saving, Developer Level Editor System, Sound Manager, etc.). Project Management (Meetings, to-do lists, work assignments, scoping). This includes creating the rules of the game, idea pitches, level creation and iteration. Producer and Programmer - Christopher Ayuso - Artist - Mengfan Wang - Designers - Pafoua Fang Dong Phan - Details:Įveryone played a role in the design of the game. You can use '' keyboard keys to skip levels in browser and PC versions. PC/Mac Movement - Mouse Swiping, WASD, Arrow Keys Item pickups used to move trees, time travel, harvest fruit, and tame enemies. Patrolling enemies to avoid, manipulate, and trap. ***Update - IEEE GameSig 2018 Competition Winner*** This project was originally developed under UCI's Computer Game Science Capstone Project Course during Fall 2017 and Winter 2018 Quarter. Sky Farm is a mobile turn-based puzzle game where you must use time travel to progress through levels. SkyFarm Industries envisions a day were fresh nutritious produce can be offered at utility price to all people equally. Phone Number Information 40: Nari Rayl - Lincoln Village Dr, San Jose, CA: 40: Tniyah Matilla - San Felipe Rd, San Jose, CA: 40.